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Patch=1,EE,0054CE24,extended,00000001 What You Can Do with the Battle Debug Menu Gametitle=Shin Megami Tensei 3 - Nocturne Maniax Chronicle (JPN) Gametitle=Shin Megami Tensei 3 - Lucifer’s Call (PAL) Gametitle=Shin Megami Tensei 3 - Nocturne (US) Gametitle=Shin Megami Tensei 3 - Nocturne (NTSC-J) īattle Debug (L1 for graphics debugging, R1 for other options)
PERSONA 4 PNACH DEBUG CODE
pnach files for Nocturne in the directory, you can just add this code below whatever else you’ve got and you should be good to go.
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After that, you should be set the emulator will automatically load your cheats into the system once you’ve got the game running. Then, once you’ve opened the emulator, go to the “System” menu option and make sure “Enable Cheats” is checked. Just open up a text editor, copy and paste the text for whichever version of the game you want to play using this cheat, and save it to PCSX2′s cheats directory (which should be inside the main folder where you’d normally execute the emulator) using the designated filename I’ve provided (make sure it saves as a.
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Making one is simple, even if you don’t understand the actual parlance of what’s contained within them. pnach files are the files contained inside PCSX2′s cheat directory that the emulator consults to activate cheats. PNACH Files (For loading within PCSX2 using its internal cheat code system) The digits for the value are displayed in hex here, but technically since it’s only a 0 or 1 sort of proposition, you shouldn’t have to set that for the code to work. After you turn the game on within PCSX2 and point your memory editor towards that executable, go to whatever button or window you use to manually designate a memory address and put in that left set of digits before the space as the address and then set the value as the right half after the space. So long as you’re using a relatively recent memory editor, these codes should be consistent no matter what you use because of how PCSX2 allocates RAM nowadays. Just use a program like Omniconvert to convert the digits to whatever format your device accepts and you should be good to go. These codes haven’t been tested for use on devices like Action Replay, etc, but given that the PAL code was originally made by whoever (if you’re that someone, give me a shoutout and I’ll credit you!) for use with an Action Replay MAX, it should be okay with other devices for other regions.
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Raw Codes (for using on real hardware, etc.) There are multiple ways of doing this, so let’s go over the different methods and then I’ll briefly describe what all this battle debug menu actually does.
PERSONA 4 PNACH DEBUG HOW TO
Continuing off of yesterday’s post in which I detailed how to unlock Shin Megami Tensei II’s debug menu in its PS1 version, I’ve been tinkering around with Nocturne some more and after discovering that there was an Action Replay MAX code for the PAL version circulating around that unlocks an in-battle debug menu, I decided to tool around with other versions of the game and I think it’s pretty safe to say that you can unlock it in pretty much any version you’d like to play in addition to the PAL one, be it the pre-Maniax Japanese version, the US release, or the Japanese only Maniax Chronicles edition featuring Raidou! I’ve taken the liberty of “porting” the code to these other versions as it were so everyone can get in on the action.
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